Frequently asked questions
How much does a 3D animation cost?
Projects start from EUR 1,500 net, and a typical technical animation falls between EUR 1,500 and 4,500 net. The final figure depends on the length of the material, the number of models and variants, the level of photorealism, and whether you can supply CAD documentation. We walk through detailed calculation examples in How much does a 3D visualization and animation cost?
Can I send my own CAD or STEP files for a quote?
Yes — CAD/STEP files are our preferred input format and allow the most accurate quote without a modelling-from-scratch stage. We accept STEP, IGES and Parasolid, as well as native files from common CAD systems. How to prepare the export is covered in our guide to STEP files.
Do you sign an NDA before receiving technical documentation?
Yes. We sign an NDA as standard before any project files are shared, regardless of the size of the commission. This applies in particular to defence and medical projects.
How long does a 3D animation take to produce?
Standard lead time is 3 to 8 weeks, counted from storyboard approval to delivery of the final render. Shorter product animations close nearer the lower end, while projects with many variants or photorealistic rendering require a longer schedule, which we agree before we start. The production stages are described in our 3D animation guide for businesses.
Can you produce an animation without a CAD model, from 2D drawings or photographs?
Yes. A 3D model can be rebuilt from 2D technical drawings or photographic material through reverse modelling, although this extends the timeline and increases the risk of dimensional discrepancies. Where possible we recommend CAD/STEP documentation as the most accurate source.
In what formats and resolutions do you deliver finished animations?
We deliver in MP4, MOV or WebM at up to 4K as standard, and additionally in 360°/VR for medical and product presentations. On request we also prepare a version with an alpha channel for compositing on a website. Technical terms are explained in our 3D graphics glossary.